🌍 Town & World Simulation
Configurable rates for birth, death, conflict, and relationship formation. Run 0–24 months per pass; preview changes before applying.
EON WEAVER
Months roll forward across towns: demographics, drama, and macro-scale change—tied to an in-game calendar and real geography on your world map (pins, travel—not just a relationship chart).
HOW IT WORKS
Add settlements, set demographics & rules per town, upload your world map, and drop pins on the locations that matter to your party.
Simulate one town or every settlement in a single pass. Births, arrivals, departures, relationships, drama, and the occasional disaster—all configurable.
Every event lands on a real campaign date. Hook plots to specific moons, festivals, or seasons your players already recognize.
The AI scribe writes wiki entries from the events that just happened, so your codex grows with the campaign instead of after it.
FEATURES
Configurable rates for birth, death, conflict, and relationship formation. Run 0–24 months per pass; preview changes before applying.
Upload your own map, place pins for towns and landmarks, and estimate travel distance and duration between any two points.
Custom calendar config. Advance days, weeks, or months. Sims and plot hooks tie back to campaign dates automatically.
Auto-generate town histories, NPC bios, and recap entries. Searchable, editable wiki you can share with your table.
Full character sheets plus a guided level-up wizard (3.5e most complete). Roster import from statblocks.
Build encounters from your roster and the SRD; track combat state in a dedicated view.
Export rosters and characters in formats your virtual tabletop can read.
Optional read-only view your players can bookmark—just the lore and campaign info you choose to share.
Deploy notices, scribe pings, and bug reports route to your Discord. Optional and configurable.
EDITIONS
Eon Weaver's roster, sim, calendar, and scribe are edition-agnostic. The character sheet and level-up wizard go deepest on 3.5e today; other editions are usable now and growing.
Edition is set per campaign in Settings—switch any time.
PREVIEW
Screenshots from the in-app views. (Live previews coming soon.)
Residents with stats, relationships, and history—filterable by race, class, and status.
Your uploaded map with locations pinned and travel context between them.
Auto-generated lore tied to the events that just unfolded in your towns.
Advance time between sessions; everything stays anchored to campaign dates.
FOR DMS
“Your setting keeps moving—even when the table is quiet.”